Burnout 2: Point of Impact


Racing video games often have cool names that invite you to hit the gas pedal. Burnout 2: Point of Impact It's a good example. The second part of the franchise created by Criterion offers a riotous festival of thrilling races and spectacular collisions.

Speed is an ancient ingredient in this form of entertainment. However, in a driving video game, exiting a curve or colliding with an object on the track usually represents an annoying interruption in the climax generated by the concentration and adrenaline of the competition.

Burnout turns the player's failure into something spectacular, recreates it and transforms it into a hallmark. The objective is none other than to drive in a race at full speed and reach the finish line as quickly as possible, passing through a series of checkpoints. However, the way to drive the different vehicles is fast-paced and the player must risk dangerous maneuvers to refill the turbo that propels the vehicle for a few precious seconds. At that moment the soundtrack it rises in volume, encouraging us to dangerously chain one turbo after another as we navigate through highway traffic.

Tight overtaking, jumps, skidding or driving in the opposite lane avoiding vehicles increases our score and increases the turbo meter, but also multiplies the chances of suffering an accident. When this happens, immediately after the impact, we look at the animation of the crash from a more distant perspective. Almost instantly, and by magic, we returned to the road with the corresponding penalty in the clock and a more than probable pass from our rivals.

In 2002 Burnout 2: Point of Impact It stood out technically and is currently a video game that has aged great. The graphics engine displays 60fps and a powerful sense of speed through varied scenarios full of details with high definition textures. In this last aspect, we travel through the highways of coastal cities full of traffic, wide urban streets and beautiful mountain passes with dangerous curves.

The vehicles are inspired by well-known models but show a well-worked modeling, reflecting a large number of light effects on the body, exhaust pipes spewing smoke and turn signals that are activated automatically to indicate the line of improvised curves during the journey.

The GameCube version has improvements over the PS2 version, including new cars and new Crash Mode scenarios

Criterion included several game modes in addition to the classic championship and the Time attack, including a modality Persecution where we get behind the wheel of a patrol car with the aim of ending the car on the run. However, if there is an alternative capable of directly rivaling the main mode in fun, it is undoubtedly the mode Crash. On this slope the spectacular nature of the accidents It really shines, putting at our disposal several key points of the game's scenarios, such as intersections of avenues and highways with several lanes where to sow chaos. The purpose is to cause a huge chain accident to score points by involving as many vehicles as possible in the accident with a single attempt. When this happens, a slow motion sequence begins where we can see our wrecked vehicle, enveloped in a cloud of smoke, sparks and other moving particles with pieces of the body scattering on the road, while we unleash a multiple collision with the rest of the vehicle. vehicles.

Our exploits behind the wheel, such as the best times and the big collisions we cause, are recorded in an interesting scoring system reminiscent of the classification tables of the arcade classics. We have to enter our name whenever we achieve a milestone, rewarding us with a gold, silver or bronze medal. Ideal for picking yourself up with friends and checking who's the best by making good times or causing accidents.

I admit that I have a weakness for straightforward and hassle-free driving games. In this aspect Burnout 2: Point of Impact is a highly recommended arcade almost 20 years after its release, possibly one of the most notable titles of its kind during the sixth generation of consoles. The devilish sensation of speed, the fluidity of their races and their spectacular accidents continue to entertain and engage as the first day. As indicated in the game instructions!This is left only to live it on your screen and not on the roads!

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Video games are one of my great passions. Currently I write specials and analyze the latest titles, always maintaining a valuable connection with those classics that marked the course of the video game. Strong defender of all mechanics that defy commercial and accessible trends. Editor-in-chief of BornToPlay


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  1. Voyevodus #! 31Wed, 27 Oct 2021 14:52:43 + 0200p4331#31Wed, 27 Oct 2021 14:52:43 + 0200p-2Europe / Madrid3131Europe / Madridx31 27 pm31pm-31Wed, 27 Oct 2021 14:52:43 + 0200p2Europe / Madrided3131Europe / Madrid3131EuropeW / Madrid3131Europe 27 Oct 2021 14:52:43 + 02005225210pmWednesday = 104#! 31Wed, 27 Oct 2021 14:52:43 + 0200pEurope / Madrid10#27 October, 2021 at 14: 52#! 31Wed, 27 Oct 2021 14:52:43 + 0200p4331# / 31Wed, 27 Oct 2021 14:52:43 + 0200p-2Europe / Madrid3131Europe / Madridx31#! 31Wed, 27 Oct 2021 14:52:43 + 0200pEurope / Madrid10# Reply

    I remember playing one at your house. I imagine it would be this. Pure vice.

  2. Novembre #! 31Fri, 29 Oct 2021 06:42:03 + 0200p0331#31Fri, 29 Oct 2021 06:42:03 + 0200p-6Europe / Madrid3131Europe / Madridx31 29 am31am-31Fri, 29 Oct 2021 06:42:03 + 0200p6Europe / Madrid3131EuropeF / Madrid3131Europe 29 Oct 2021 06:42:03 + 02004264210amFriday = 104#! 31Fri, 29 Oct 2021 06:42:03 + 0200pEurope / Madrid10#29 October, 2021 at 06: 42#! 31Fri, 29 Oct 2021 06:42:03 + 0200p0331# / 31Fri, 29 Oct 2021 06:42:03 + 0200p-6Europe / Madrid3131Europe / Madridx31#! 31Fri, 29 Oct 2021 06:42:03 + 0200pEurope / Madrid10# Reply

    tremendous game! Every once in a while, from year to year, I still dust the old xbox and spend a few weeks giving both this one and the Burnout Takedown. Incredible fun and adrenaline rush!

  3. Ruryk Z #! 30Thu, 11 Nov 2021 20:27:12 + 0100p1230#30Thu, 11 Nov 2021 20:27:12 + 0100p-8Europe / Madrid3030Europe / Madridx30 11 pm30pm-30Thu, 11 Nov 2021 20:27:12 + 0100p8Europe / Madrid3030Europe / Madridx30 11 Nov 2021 20:27:12 + 01002782711pmThursday = 104#! 30Thu, 11 Nov 2021 20:27:12 + 0100pEurope / Madrid11#11 November, 2021 at 20: 27#! 30Thu, 11 Nov 2021 20:27:12 + 0100p1230# / 30Thu, 11 Nov 2021 20:27:12 + 0100p-8Europe / Madrid3030Europe / Madridx30#! 30Thu, 11 Nov 2021 20:27:12 + 0100pEurope / Madrid11# Reply

    Racing games are one of my favorites and any one of them signed by Criterion seems wonderful to me. I remember playing the first part of this saga and at the time it impressed me because I came from Gran Turismo. It reminded me a bit of Metropolis Street Racer but more gross.
    Criterion was crowned with this driving style I think with Need for Speed: Most Wanted. I think it is the best NfS to date, but that is something very personal.
    Great text as always, my friend !! 😀

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