Unmetal Analysis

Hideo Kojima's thug son

It's easy to get carried away by appearances and think that UnMetal intends to pay tribute, in a very personal way, to the Metal Gear of MSX, placing this particular tribute in an 8-bit frame, with its fixed cameras and pixel art. But the last game of Fran Téllez de Meneses goes further. A little more. Why honor the pair of classics that Hideo kojima sculpted for the legendary microcomputer is to do so with its polygon sequels and “Solid” tagline. Those that resurrected the franchise a decade later on PlayStation, went through the most inaccessible pantheons in the history of video games on PS2, climaxed on PS3 and the epitome of its formula on PS4 and Xbox One. UnMetal It is the gift of a fan to a saga. One that not just anyone can sign.

Hideo kojima He did not invent the concept of video game infiltration. It is imperative to speak of names like Shoplifting Boy and its sequel, Shoplifting Girl, Lupine III, Castle wolfenstein and its continuation, Return to Castle Wolfenstein, Saboteur, or the Sega 005 game that, according to Guinness, is the first stealth title, pure and simple, that was made, back in 1985. But it was Kojima who solidified the infiltration in the absolute base of an action adventure, of inconceivable quality until then, contributing, and embedding, the elements of a genre that have never stopped embracing each other since then.

Análisis UnMetal

Without departing a millimeter from a premise, then almost revolutionary, nowadays classic, UnMetal force him to avoid detection of his cartoon Snake, Jessie Fox, as he fights his way through troops, bosses, surveillance devices, locked doors and enemy obstacles. The protagonist's abilities are similar to those of Snake on his original journey, and he has a somewhat more modest arsenal and inventory. But just as effective. The combination of objects, fair levels of depth, progression by levels, and the possibility of choosing between different types of enemies occasionally, achieve that know how to provide the stamp that distinguishes it from the works in which it is inspired without tarnishing them and makes it unique.

Without going into detail from which title each element is taken or each wink is made, suffice it to say that Téllez de Meneses knows how to start what it needs from each game in the franchise of Konami to create a proposal that works solidly, not too complex or deep, but that shows that knowing how to fine-tune and fuse elemental mechanics can build powerful gameplay. However, it is important to say that Solid Snake's first adventure traces the impossibility of crawling. The legendary member of FoxHound would acquire this ability in the sequel, of which UnMetal It takes the ability that enemies have since achieved to hear different types of noise, including the protagonist's footsteps. It should also be noted that the loading and transfer of downed bodies works more as a wink than as a shaker of the gameplay almost always.

UnMetal It forces you to explore the scenarios, not too large, in depth, to progress using essential tools and by locating hidden routes or closed entrances. Combining items adds layers of depth to inventory management, with no shortage of tools and weapons to both reduce and stealth and inflict fatal wounds… which we must heal. And here the knowledge of Fran Téllez de Meneses of Metal gear; of his absolute respect. Téllez has appreciated the need to overcome the games of Kojima, regarding advancing in the game without killing any enemy if you want to fully understand their work, even if only a minority play without deaths. And Téllez de Meneses makes what Kojima could only afford to do essential since Metal Gear Solid.

Because there is an evident interest in moving away from the possibility of solving situations by shooting, and he knows how to work in the different types of alarms, which are also traced to the ones he introduced. Metal Gear 2: Solid Snake. Jesse Fox is far more vulnerable than snakes from Hideo kojima, and it is more obligatory than interesting that they never detect you. Something that would distance the work of the Japanese from a good part of his average player since PlayStation times.

The bosses carry the weight of variety and ingenuity, functioning as a pure action tool. They counteract the slowness of the proposal during the phases until they confront each other, and function as a pedal that speeds up the pace of the adventure. More than in the Metal Gear of MSX. The bosses they make up screens to be overcome in different and varied ways, as the humor that runs through the entire development goes from the bizarre to dancing into the absurd, and practically never ceases to be present. Nonetheless, it works, and it immunizes the homage from thoughtful comparisons of low-brained people who would underestimate it nine times out of ten.

Análisis de Unmetal

The result of all is a work that feels fresh within the Metal Gear Solid universe, for betting on stealth with the fury of the originals that preceded them. Fairly accessible, without severe difficulty peaks, but with an obvious imbalance when demanding during boss battles and even reaching them. Your action demands more than your stealth. And although the way of cleaning trophies goes from flirting with mastery to dancing with repetitiveness, its general structure of a dozen phases, secrets and levels of difficulty offer what anyone who wants to continue playing needs when they overcome it. It is necessary to review the effort made in everything related to the location and the sound, with a good work of actors in both Spanish and English, with a voice chosen and characterized with so much success that it could pass for that of the very David hayter.

UnMetal is revealed as a Metal gear worthy, just like the Metal gear MSX continues to be so thirty years later. If we talk about Metal Gear 2: Solid Snake, we do it from the true reference. And UnMetal, in some aspects, surpasses them, such as in terms of duration and in boss fights because, although it is impossible to get rid of the emotional load that confronting Gray fox, to the Metal gear and at the very Big boss, UnMetal's antagonists rise above the bar in terms of ingenuity, courage, and challenge. A thug relative, who adds his gene to the formula, incontestably imbued with the DNA of Metal gear. A DNA that determines a way of playing that should never be forgotten. And not only to include stealth within action adventures, whether as an extra or luxury guest, but also when it comes to having the courage to make infiltration the leitmotif of a work. An irreverent, unrecognized, but legitimate, scholarly and respectful son of the most important creation of Hideo kojima, neat in the treatment of the pillars that have sustained the saga since 1987. Because the nature of UnMetal, the Metal gear of MSX and the almighty modern MGSV it is exactly the same. Jesse fox and the Snakes are war machines. But despite the fact that they are handled in action titles, they raise the pause on the reaction, their reasons leave little room for impulses, although skill is imposed, in the case of UnMetal, with less force between cameras, surveillance devices and normal enemies than against bosses.

A game that seeks to raise laughter and smiles, and that knows how to maintain the interest of the player to continue advancing without falling into monotony or irregularities in their compass. What motivates you to keep playing it. With unsophisticated formulas (that some hick of our days would dare to call outdated), varied, well resolved and effective, that without ever being too deep manage to combine to offer an immersive and calibrated experience with a certain mastery many more times than it squeaks. .

UnMetal He is a humble but powerful guardian of his kind, who works with success and manages to give away moments of that indescribable sensation that so excites every lover of stealth: that of walking on the edge of a razor into the mouth of the wolf. His commitment to humor to wrap him is important, but the respect that radiates for the work of Hideo kojima it is unanswerable. Well, the parody penetrates all the pores of this video game. But he doesn't put a finger on his soul or his mechanics. Fran Téllez de Meneses has known how to venerate them in an inspired and liturgical way.

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Voyevodus

Knight of the video game, lord of war and master of stealth. Adventure lover and hack and slash destroyer.

11 comments

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  1. Belmont #! 30Wed, 03 Nov 2021 10:24:26 + 0100p2630#30Wed, 03 Nov 2021 10:24:26 + 0100p-10Europe / Madrid3030Europe / Madridx30 03 am30am-30Wed, 03 Nov 2021 10:24:26 + 0100p10Europe / Madrid3030Europe / Madrid ,x302021 03 Nov 2021 10:24:26 + 010024102411amWednesday = 104#! 30Wed, 03 Nov 2021 10:24:26 + 0100pEurope / Madrid11#3 November, 2021 at 10: 24#! 30Wed, 03 Nov 2021 10:24:26 + 0100p2630# / 30Wed, 03 Nov 2021 10:24:26 + 0100p-10Europe / Madrid3030Europe / Madridx30#! 30Wed, 03 Nov 2021 10:24:26 + 0100pEurope / Madrid11# Reply

    Good Voye, I loved Unepic, so this one also catches my attention, although I have yet to play some Metal Gear and I do not know if I will understand the references.

    Greetings.

  2. malevolus #! 30Wed, 03 Nov 2021 20:33:57 + 0100p5730#30Wed, 03 Nov 2021 20:33:57 + 0100p-8Europe / Madrid3030Europe / Madridx30 03 pm30pm-30Wed, 03 Nov 2021 20:33:57 + 0100p8Europe / Madrid3030Europe / Madridx30 03 Nov 2021 20:33:57 + 01003383311pmWednesday = 104#! 30Wed, 03 Nov 2021 20:33:57 + 0100pEurope / Madrid11#3 November, 2021 at 20: 33#! 30Wed, 03 Nov 2021 20:33:57 + 0100p5730# / 30Wed, 03 Nov 2021 20:33:57 + 0100p-8Europe / Madrid3030Europe / Madridx30#! 30Wed, 03 Nov 2021 20:33:57 + 0100pEurope / Madrid11# Reply

    All a reference for the indies made in Spain. Grande Téllez de Meneses and a fair analysis

  3. BLOND #! 30Wed, 03 Nov 2021 22:22:18 + 0100p1830#30Wed, 03 Nov 2021 22:22:18 + 0100p-10Europe / Madrid3030Europe / Madridx30 03 pm30pm-30Wed, 03 Nov 2021 22:22:18 + 0100p10Europe / Madrid3030Europe / Madridx30 03 Nov 2021 22:22:18 + 010022102211pmWednesday = 104#! 30Wed, 03 Nov 2021 22:22:18 + 0100pEurope / Madrid11#3 November, 2021 at 22: 22#! 30Wed, 03 Nov 2021 22:22:18 + 0100p1830# / 30Wed, 03 Nov 2021 22:22:18 + 0100p-10Europe / Madrid3030Europe / Madridx30#! 30Wed, 03 Nov 2021 22:22:18 + 0100pEurope / Madrid11# Reply

    Téllez de Meneses' tribute to the origins of Metal Gear exudes affection, respect and sympathy. Like the words collected in the author's analysis. Your input is always appreciated, Voye.
    They have been many years enjoying this saga and its memorable moments. It was a matter of time, taking advantage of this fantastic rise of great modern 2D games with a classic appearance, that a nod to the height of Kojima's work appeared.
    UnMetal makes us smile, enjoy, and inevitably makes us dream of the possibility that at some point the arrival of a remake for the original Metal Gear will be announced.

  4. Voyevodus #! 30Fri, 05 Nov 2021 16:14:15 + 0100p1530#30Fri, 05 Nov 2021 16:14:15 + 0100p-4Europe / Madrid3030Europe / Madridx30 05 pm30pm-30Fri, 05 Nov 2021 16:14:15 + 0100p4Europe / Madrid3030Europe / Madrid ,x302021Fri 05 Nov 2021 16:14:15 + 01001441411pmFriday = 104#! 30Fri, 05 Nov 2021 16:14:15 + 0100pEurope / Madrid11#5 November, 2021 at 16: 14#! 30Fri, 05 Nov 2021 16:14:15 + 0100p1530# / 30Fri, 05 Nov 2021 16:14:15 + 0100p-4Europe / Madrid3030Europe / Madridx30#! 30Fri, 05 Nov 2021 16:14:15 + 0100pEurope / Madrid11# Reply

    I have not played either Unepic or Ghost 1.0, Balmont. You do not have to have played MGs, the references can make you laugh or shake your paw, but they do not make it a better or a worse game. It's a great title. Simple and addictive, well calibrated, although stealth demands considerably less than bosses. It is a fairly unspoiled proposal of stealth to the bosses, little corrupted by the action in that sense. If you like stealth you will like UnMetal.

    I have tried to be as objective as possible, Malevolus, despite being Spanish and being so closely related to MG.

    Rubio, is my greatest wish as a player. More than any other. Let Sony get the license and Kojima make a remake of the two MSX MGs. Snake vs Big Boss, Snake vs Gray Fox, Metal Gear… and managing both of them, Solid Snake and Big Boss… and the fact is that you know that I think it's something Kojima has always wanted. Only that Snake vs Big Boss could top Snake Eater's Big Boss vs The Boss. I also think that Kojima would remake it full of parallels. Because at the end of the day it is almost the same story that repeats itself.

  5. Maverick #! 30Sat, 06 Nov 2021 16:56:32 + 0100p3230#30Sat, 06 Nov 2021 16:56:32 + 0100p-4Europe / Madrid3030Europe / Madridx30 06 pm30pm-30Sat, 06 Nov 2021 16:56:32 + 0100p4Europe / Madrid3030Europe / Madridx302021Sat 06 Nov 2021 16:56:32 + 01005645611pmSaturday = 104#! 30Sat, 06 Nov 2021 16:56:32 + 0100pEurope / Madrid11#6 November, 2021 at 16: 56#! 30Sat, 06 Nov 2021 16:56:32 + 0100p3230# / 30Sat, 06 Nov 2021 16:56:32 + 0100p-4Europe / Madrid3030Europe / Madridx30#! 30Sat, 06 Nov 2021 16:56:32 + 0100pEurope / Madrid11# Reply

    Reading the article and seeing the images it seems fun to play, I'm sure that at some point I will take the glove to try it. Good Voyevodus analysis.

  6. Voyevodus #! 30Sun, 07 Nov 2021 20:51:25 + 0100p2530#30Sun, 07 Nov 2021 20:51:25 + 0100p-8Europe / Madrid3030Europe / Madridx30 07 pm30pm-30Sun, 07 Nov 2021 20:51:25 + 0100p8Europe / Madrid3030Europe / Madridx30 07 Nov 2021 20:51:25 + 01005185111pmSunday = 104#! 30Sun, 07 Nov 2021 20:51:25 + 0100pEurope / Madrid11#7 November, 2021 at 20: 51#! 30Sun, 07 Nov 2021 20:51:25 + 0100p2530# / 30Sun, 07 Nov 2021 20:51:25 + 0100p-8Europe / Madrid3030Europe / Madridx30#! 30Sun, 07 Nov 2021 20:51:25 + 0100pEurope / Madrid11# Reply

    It cost me 17 pavetes shortly after leaving, Maverick. They are worth it. Great game. If you like stealth you will like it even more.
    Greetings!!

  7. Ginger #! 30Mon, 15 Nov 2021 13:06:22 + 0100p2230#30Mon, 15 Nov 2021 13:06:22 + 0100p-1Europe / Madrid3030Europe / Madridx30 15 pm30pm-30Mon, 15 Nov 2021 13:06:22 + 0100p1Europe / Madrid3030Europe / Madridx30 15 Nov 2021 13:06:22 + 01000610611pmMonday = 104#! 30Mon, 15 Nov 2021 13:06:22 + 0100pEurope / Madrid11#15 November, 2021 at 13: 06#! 30Mon, 15 Nov 2021 13:06:22 + 0100p2230# / 30Mon, 15 Nov 2021 13:06:22 + 0100p-1Europe / Madrid3030Europe / Madridx30#! 30Mon, 15 Nov 2021 13:06:22 + 0100pEurope / Madrid11# Reply

    Very good text, you can see the love for the saga.

    For me, together with UnEpic, the best thing that Fran Téllez has done. UnMetal has nothing to envy to the classic Metal Gears, and as it is well said around here, sometimes it even surpasses them. The tone is very different of course, humor and parody, but that does not mean that it is a round game in all aspects.

    Perfect control, difficulty and gameplay, as well as graphics and story. Maybe I missed some more laughter in the second half, a little more variety in terms of humor, and the story of some characters developing a little better, but at the end of the day this is a more direct game and focused on fun, which is great.

    And to put a few more hits, perhaps for my liking, it has 1 hour left at the end, since the game exhausts its playable mechanics after the first hours and already in its last third it did not contribute anything to me and it became something repetitive.

    In any case, one of the games that I have enjoyed the most this 2021. Direct fun, impeccable playability and all with very good vibes.

  8. Voyevodus #! 30Mon, 15 Nov 2021 21:48:22 + 0100p2230#30Mon, 15 Nov 2021 21:48:22 + 0100p-9Europe / Madrid3030Europe / Madridx30 15 pm30pm-30Mon, 15 Nov 2021 21:48:22 + 0100p9Europe / Madrid3030Europe / Madridx30 15 Nov 2021 21:48:22 + 01004894811pmMonday = 104#! 30Mon, 15 Nov 2021 21:48:22 + 0100pEurope / Madrid11#15 November, 2021 at 21: 48#! 30Mon, 15 Nov 2021 21:48:22 + 0100p2230# / 30Mon, 15 Nov 2021 21:48:22 + 0100p-9Europe / Madrid3030Europe / Madridx30#! 30Mon, 15 Nov 2021 21:48:22 + 0100pEurope / Madrid11# Reply

    Thanks for the comment and your impressions, Ginger.
    A hug.

  9. Ruryk Z #! 30Thu, 18 Nov 2021 19:22:47 + 0100p4730#30Thu, 18 Nov 2021 19:22:47 + 0100p-7Europe / Madrid3030Europe / Madridx30 18 pm30pm-30Thu, 18 Nov 2021 19:22:47 + 0100p7Europe / Madrid3030Europe / Madridx30 18 Nov 2021 19:22:47 + 01002272211pmThursday = 104#! 30Thu, 18 Nov 2021 19:22:47 + 0100pEurope / Madrid11#18 November, 2021 at 19: 22#! 30Thu, 18 Nov 2021 19:22:47 + 0100p4730# / 30Thu, 18 Nov 2021 19:22:47 + 0100p-7Europe / Madrid3030Europe / Madridx30#! 30Thu, 18 Nov 2021 19:22:47 + 0100pEurope / Madrid11# Reply

    Voye, you got me wanting to play it, man! I have only read good things about this game and with your recommendation there is no doubt.
    It must be nostalgia but I love playing games with this aesthetic and this sense of development now. Something classic but with its current touch. And if I throw my laughs on top of it, even better.
    In addition, Switch seems to me the perfect platform for these games.
    Excellent text as always, Voye! 😀

  10. Voyevodus #!30Sat, 20 Nov 2021 20:31:55 +0100p5530#30Sat, 20 Nov 2021 20:31:55 +0100p-8Europe/Madrid3030Europe/Madridx30 20pm30pm-30Sat, 20 Nov 2021 20:31:55 +0100p8Europe/Madrid3030Europe/Madridx302021Sat, 20 Nov 2021 20:31:55 +01003183111pmSaturday=104#!30Sat, 20 Nov 2021 20:31:55 +0100pEurope/Madrid11#20 November, 2021 at 20:31#!30Sat, 20 Nov 2021 20:31:55 +0100p5530#/30Sat, 20 Nov 2021 20:31:55 +0100p-8Europe/Madrid3030Europe/Madridx30#!30Sat, 20 Nov 2021 20:31:55 +0100pEurope/Madrid11# Reply

    Gracias Ru,
    Seguro que te mola. Y si te gusta el sigilo te encantará.

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