Review: Mass Effect 2 by Lommet

Mass Effect 2

When I finished MASS EFFECT, I noticed a bittersweet taste, because I realized how a good story and a luxurious setting were damaged by a game mechanics that were a bit repetitive and sometimes infumable, especially the reconnaissance missions with the vehicle. Mako… they were like a trip to the beach in the 600s of old, when there were no highways!

However, thanks to that magnificent story, accompanied by the charisma of the characters, it always made me have my sights set on MASS EFFECT 2, I assumed that as a beginning, the first of the saga, despite its defects, had many other virtues, which could lead to a great saga. Now that I have finished the second episode, I can assure you that my intuitions were well founded, indeed, I have no qualms in saying that we are facing one of the best RPGs of all time.

The story tells the continuation of the original ME, based on a roll in the purest Star Wars style, a multitude of interspace races with their discrepancies, but with a common enemy, the gatherers (geth). To have a complete game experience, I recommend that you watch the first episode and then this second part. Moreover, I think that this is how you will truly appreciate this saga, and above all, the leap in quality that the game has given as such between one chapter and another. In addition, there is an incentive in doing this, and that is that if you import the character from one chapter to another, in the second installment the characters and missions of the main plot will vary in one way or another depending on our actions and decisions of the Original ME.

Mass Effect 2

Without further ado, I get fully into the pure analysis of the game ... to begin with, we find the typical editor to characterize and customize the appearance of our character. At this time we will have to choose the role that best suits our style of play, for example that of a soldier in which we are granted more skills in hand-to-hand combat and with weapons, or that of a sentry to have a combination between biotic (magic) and combat (use of weapons) powers

Once the choice of character is finished, the game presents us with a simply freaking intro, in which we are given a continuation at the end of the first episode, it is from this same point, without even having seen the game purely, when you remain trapped by it.

From here we find a game with a very handsome graphics engine, especially in the textures of characters and settings, these are simply from a movie! (Eye for me it is essential to deactivate the cinema function in the graphic options of the main menu, as this function is activated by default and puts a grain on the screen that I personally do not like the least). Although it is true, the technical section lacks details in the combat system, since the effects of shots and magic are not the best I have seen. The AI of the enemies and the members of the squad could also be improved (in the missions we always choose two companions among a few companions that we will enlist in different missions), sometimes their actions are not very logical, especially in combat situations, They rush to kill like crazy, hehe.

Mass Effect 2

The game mechanics are the same as in the previous chapter, we have a galactic map in our ship in which to set the destination of it, we can explore a lot of galaxies with their respective planets, comets, satellites, drifting ships, etc ... which can be approached or analyzed to obtain resources, weapons, improvements, recruit new members for the platoon, ... To all this we add that, in certain important places, a series of secondary missions will be incorporated, unrelated to the plot main, that give more depth to the game, but without taking away our freedom to do whatever we want at all times.

Mass Effect 2

Without a doubt, one of the things that the BIOWARE guys have given the most importance in this game is the interaction with the rest of the main characters in the game (the ship's crew and other characters known for their importance in the plot) , because it has taken an even greater weight than in the previous installment, being able to have from a romantic relationship with any of them, to cause someone to mutiny against you on the ship (Nomandy SR2). We can also earn the loyalty of any of the squad members that we recruit to make even more effort to achieve the objectives of each mission. I advise you not to neglect your attention with the crew and try to maintain order in your ship because if you cannot grow the dwarves and it will be brown, hehehe. Although it may seem like a joke to some, you can come to love or hate certain characters in the game, and that is where, in my opinion, lies the greatness of a game of this genre

Mass Effect 2

In the sound section, the soundtrack is sublime, yes, at this point we find a great but, and that is that the voices are not dubbed into Spanish, which implies reading a lot of text on the screen, I don't know about you, but In a game so long and so big, with so much interaction with all kinds of races and characters, it is very tiring to have to read so much text. Hopefully in the future, we get a decent dubbing into our language, which I don't think will cost as much at these budget levels.

As for the duration of the game, I have spent it in about 65 -70 hours, spending absolutely all the missions and exploring every last chink of the universe. This time can be extended if we download all the DLC content that is in the bazaar, in this regard I would like to thank EA for making a good assortment of extras available to us for free, because nowadays video game companies charge us even the bullets we shoot in games.

Finally, and without the intention of gutting the main plot of the game, I think that the fight against the collectors will bring a queue for a while in the form of new installments of Mass Effect that, as long as they improve one to the previous one, welcome.

Mass Effect 2

Strengths…

A very elaborate plot in a giant world taken care of in detail, you can make an encyclopedia of races, vehicles, planets, customs, ... All accompanied by a luxurious setting and graphics that in some moments take away your hiccups.

Could be improved ...

The dubbing, despite being very good, at this point we should demand a good dubbing into Spanish. The mechanics when it comes to exploring planets to get resources (platinum, palladium, iridium and element zero), since there are many planets that there are and it can be a bit tiresome, they should include something more ingenious in this aspect.

 

== CONCLUSION ==

If you are saturated with so much online multiplayer, and you feel like starting a good adventure, Mass Effect 2 is a safe bet. If anyone does not agree when he finishes it, let him go and play tag because he has no idea about video games ...

NOTE: 9.5

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Lommet

BornToPlay contributor.

18 comments

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  1. BLOND #! 31Thu, 19 May 2011 13:17:20 + 0200p2031#31Thu, 19 May 2011 13:17:20 + 0200p-1Europe / Madrid3131Europe / Madridx31 19 pm31pm-31Thu, 19 May 2011 13:17:20 + 0200p1Europe / Madrid3131Europe / Madridx31 19 May 2011 13:17:20 + 0200171175pmThursday = 104#! 31Thu, 19 May 2011 13:17:20 + 0200pEurope / Madrid5#19 May, 2011 at 13: 17#! 31Thu, 19 May 2011 13:17:20 + 0200p2031# / 31Thu, 19 May 2011 13:17:20 + 0200p-1Europe / Madrid3131Europe / Madridx31#! 31Thu, 19 May 2011 13:17:20 + 0200pEurope / Madrid5# Reply

    I've never doubted that ME was one of the best RPGs this generation has produced. The two improves those small inconveniences that the first part had and surely that the third installment is the best of all.
    Unlike other sagas where the virtutes seem to always stay in the first parts, ME seems to grow and improve a little more with each game and that is good and has its merit, especially within the same generation.

    Thanks for your analysis Lommet

  2. BLOND #! 31Thu, 19 May 2011 14:54:20 + 0200p2031#31Thu, 19 May 2011 14:54:20 + 0200p-2Europe / Madrid3131Europe / Madridx31 19 pm31pm-31Thu, 19 May 2011 14:54:20 + 0200p2Europe / Madrid3131Europe / Madridx31 19 May 2011 14:54:20 + 0200542545pmThursday = 104#! 31Thu, 19 May 2011 14:54:20 + 0200pEurope / Madrid5#19 May, 2011 at 14: 54#! 31Thu, 19 May 2011 14:54:20 + 0200p2031# / 31Thu, 19 May 2011 14:54:20 + 0200p-2Europe / Madrid3131Europe / Madridx31#! 31Thu, 19 May 2011 14:54:20 + 0200pEurope / Madrid5# Reply

    The truth is that if the expeditions were to explode in a deeper way, the game would already be rehostia. Imagine planets completely different from each other, with unique characteristics, some more civilized, others more wild with their different fauna and flora. All this with the possibilities of a usual scenario. A kind of Sandbox made up of other sandbox's.
    Perhaps it is too ambitious a project for this generation, don't you think?

  3. carlangas #! 31Thu, 19 May 2011 14:21:26 + 0200p2631#31Thu, 19 May 2011 14:21:26 + 0200p-2Europe / Madrid3131Europe / Madridx31 19 pm31pm-31Thu, 19 May 2011 14:21:26 + 0200p2Europe / Madrid3131Europe / Madridx31 19 May 2011 14:21:26 + 0200212215pmThursday = 104#! 31Thu, 19 May 2011 14:21:26 + 0200pEurope / Madrid5#19 May, 2011 at 14: 21#! 31Thu, 19 May 2011 14:21:26 + 0200p2631# / 31Thu, 19 May 2011 14:21:26 + 0200p-2Europe / Madrid3131Europe / Madridx31#! 31Thu, 19 May 2011 14:21:26 + 0200pEurope / Madrid5# Reply

    I just want to point out that I would stay around in the mako before continuing to extract mineral like a calf, planet after planet ... Let's see if there are some expeditions in a vehicle as God intended and not so much prospecting!

    Carlos Dixit.

  4. carlangas #! 31Thu, 19 May 2011 15:51:32 + 0200p3231#31Thu, 19 May 2011 15:51:32 + 0200p-3Europe / Madrid3131Europe / Madridx31 19 pm31pm-31Thu, 19 May 2011 15:51:32 + 0200p3Europe / Madrid3131Europe / Madridx31 19 May 2011 15:51:32 + 0200513515pmThursday = 104#! 31Thu, 19 May 2011 15:51:32 + 0200pEurope / Madrid5#19 May, 2011 at 15: 51#! 31Thu, 19 May 2011 15:51:32 + 0200p3231# / 31Thu, 19 May 2011 15:51:32 + 0200p-3Europe / Madrid3131Europe / Madridx31#! 31Thu, 19 May 2011 15:51:32 + 0200pEurope / Madrid5# Reply

    Well the physics part would not be very complex once you have one done. And as much as a sandbox within another ... I think that they already make that differentiation when they ask you things like collecting. What is the point of it? It is so shallow, which is like playing tetris ... That they put a battlefield on the mako and you will see how you join the addicts of shoot em up with those of RPG ...

  5. BLOND #! 31Thu, 19 May 2011 16:39:35 + 0200p3531#31Thu, 19 May 2011 16:39:35 + 0200p-4Europe / Madrid3131Europe / Madridx31 19 pm31pm-31Thu, 19 May 2011 16:39:35 + 0200p4Europe / Madrid3131Europe / Madridx31 19 May 2011 16:39:35 + 0200394395pmThursday = 104#! 31Thu, 19 May 2011 16:39:35 + 0200pEurope / Madrid5#19 May, 2011 at 16: 39#! 31Thu, 19 May 2011 16:39:35 + 0200p3531# / 31Thu, 19 May 2011 16:39:35 + 0200p-4Europe / Madrid3131Europe / Madridx31#! 31Thu, 19 May 2011 16:39:35 + 0200pEurope / Madrid5# Reply

    You mean setting up each planet as a multiplayer map where people face off?

  6. Voyevodus #! 31Thu, 19 May 2011 17:06:13 + 0200p1331#31Thu, 19 May 2011 17:06:13 + 0200p-5Europe / Madrid3131Europe / Madridx31 19 pm31pm-31Thu, 19 May 2011 17:06:13 + 0200p5Europe / Madrid3131Europe / Madridx31 19 May 2011 17:06:13 + 0200065065pmThursday = 104#! 31Thu, 19 May 2011 17:06:13 + 0200pEurope / Madrid5#19 May, 2011 at 17: 06#! 31Thu, 19 May 2011 17:06:13 + 0200p1331# / 31Thu, 19 May 2011 17:06:13 + 0200p-5Europe / Madrid3131Europe / Madridx31#! 31Thu, 19 May 2011 17:06:13 + 0200pEurope / Madrid5# Reply

    First of all, my congratulations to Lommet for the analysis. Keep it up and don't quit. Hopefully it is the first of many.
    This is the typical game that I always refer to to explain the subject of criticism or analysis and personal tastes. ME2 seems like a huge game to me, tremendous in many ways, one of the best role-playing games of its generation and one of the best games of its time without a doubt… but I don't like it. I couldn't fit it less than a 9.3 or 9.4, but it wouldn't be on a list of my 250 favorite games ...
    That said, I give you my reasons. To me, personally, since RPGs are not turn-based they have become RPGs, yes… ROBOT PLAYING GAME. The vast majority, during the action, robotize or become orthopedic, and ME skirmishes suffer from this little evil, as does, for example, Fallout ... immense role-playing game options but combat and shootouts at least, strange.
    I think that the role, when it resorts to real time during the fights, is taking weight off the role itself in favor of the ability. I'm not saying it's good or bad, but it happens. If the player's proficiency during a battle is high, it is less important that you have managed to evolve your character, his weapons or abilities. And when push comes to shove, turn-based battles provide more game options, even if not in real time, than when they are,
    Then it seemed super slow to me. The game until it starts is sooo tiring, and so many fucking conversations take away a lot of pace, agility, and I think the game mechanics should catch up much earlier.
    But I repeat, still ... SUPERLATIVE GAME.
    A hug!!!!!!!!!!!!!!!!!!

  7. carlangas #! 31Thu, 19 May 2011 17:16:52 + 0200p5231#31Thu, 19 May 2011 17:16:52 + 0200p-5Europe / Madrid3131Europe / Madridx31 19 pm31pm-31Thu, 19 May 2011 17:16:52 + 0200p5Europe / Madrid3131Europe / Madridx31 19 May 2011 17:16:52 + 0200165165pmThursday = 104#! 31Thu, 19 May 2011 17:16:52 + 0200pEurope / Madrid5#19 May, 2011 at 17: 16#! 31Thu, 19 May 2011 17:16:52 + 0200p5231# / 31Thu, 19 May 2011 17:16:52 + 0200p-5Europe / Madrid3131Europe / Madridx31#! 31Thu, 19 May 2011 17:16:52 + 0200pEurope / Madrid5# Reply

    Sure, the people or against the AI. If you are already loading an environment and its physics. It would be quite interesting to be able to compete with your "tank" for different planets and different enemies. Either to save someone, or to get an exotic rune.

  8. BLOND #! 31Fri, 20 May 2011 07:27:35 + 0200p3531#31Fri, 20 May 2011 07:27:35 + 0200p-7Europe / Madrid3131Europe / Madridx31 20 am31am-31Fri, 20 May 2011 07:27:35 + 0200p7Europe / Madrid3131Europe / Madridx31 20 May 2011 07:27:35 + 0200277275amFriday = 104#! 31Fri, 20 May 2011 07:27:35 + 0200pEurope / Madrid5#20 May, 2011 at 07: 27#! 31Fri, 20 May 2011 07:27:35 + 0200p3531# / 31Fri, 20 May 2011 07:27:35 + 0200p-7Europe / Madrid3131Europe / Madridx31#! 31Fri, 20 May 2011 07:27:35 + 0200pEurope / Madrid5# Reply

    Turn-based combat seems to me sooooo tiring and boring.
    I do not agree with what you say Voyevodus. It depends on the game you are playing.
    You can have a lot of skill handling your character that if you don't have enough evolution or level of magic, experience or X when facing certain enemies they will crush you and the best example of this is Oblivion.
    Another thing is your theory of the ROBOT PLAYING GAME, that is simply bum for not developing an AI as God intended. No more no less.
    The real-time gameplay of an RPG can be very dynamic if you put your mind to it.
    I think that action in real time is a virtue that can never harm a video game, if it is made clear.

  9. Voyevodus #! 31Fri, 20 May 2011 11:44:54 + 0200p5431#31Fri, 20 May 2011 11:44:54 + 0200p-11Europe / Madrid3131Europe / Madridx31 20 am31am-31Fri, 20 May 2011 11:44:54 + 0200p11Europe / Madrid3131Europe / Madridx312011Fri 20 May 2011 11:44:54 + 02004411445amFriday = 104#! 31Fri, 20 May 2011 11:44:54 + 0200pEurope / Madrid5#20 May, 2011 at 11: 44#! 31Fri, 20 May 2011 11:44:54 + 0200p5431# / 31Fri, 20 May 2011 11:44:54 + 0200p-11Europe / Madrid3131Europe / Madridx31#! 31Fri, 20 May 2011 11:44:54 + 0200pEurope / Madrid5# Reply

    Oblivion is a great game but it is inferior to the historical cucumbers of the genre ... inferior to FF 7, 8, 9 and 10 and to Dragon Quest at least.
    I reaffirm myself, in a role-playing game, the combat in real time loses a lot, and not one is saved. I am not saying that the real-time fights are tiring, but the start of ME 2. I say that turn-based fights offer many more game options in fights… but there is a blonde abyss !!! I don't think it has to do only with the AI, but with the fact that it is very, very difficult that all the possibilities that exist in turn-based combat can be captured in real time as if they were Hack'n slash or action games ... practically impossible .
    I'm not talking about the freedom of action or the physical breadth of the gaming space, but a PSX FF has more gameplay options in fights than the PS3 Oblivion. The turns, I repeat, give more weight to the pure and simple role, and I will tell you what I have told you before about the ability and others ... in a role-playing game with real-time combat like Oblivion or Kingdom Hearts, it is no longer just role and strategy, but skill and expertise, as if it were an action game. I'm not saying that the character does not need a level or experience, but it is less necessary ... it is role, yes, but less or worse, and there are the data. They become hybrids of role and action, and what usually happens is that you lose both one thing and another.
    The ROBOT PLAYING GAME theory is why… if you want real time in combat and fill a title with pure and simple role-playing options… you have to sacrifice things, AI, mobility, techniques or whatever… there are no more balls, or in the end you have a truly mutilated game of one of its legs instead of suffering a slight limp as is the case in ME 2.

  10. BLOND #! 31Fri, 20 May 2011 12:10:14 + 0200p1431#31Fri, 20 May 2011 12:10:14 + 0200p-12Europe / Madrid3131Europe / Madridx31 20 pm31pm-31Fri, 20 May 2011 12:10:14 + 0200p12Europe / Madrid3131Europe / Madridx312011Fri 20 May 2011 12:10:14 + 02001012105pmFriday = 104#! 31Fri, 20 May 2011 12:10:14 + 0200pEurope / Madrid5#20 May, 2011 at 12: 10#! 31Fri, 20 May 2011 12:10:14 + 0200p1431# / 31Fri, 20 May 2011 12:10:14 + 0200p-12Europe / Madrid3131Europe / Madridx31#! 31Fri, 20 May 2011 12:10:14 + 0200pEurope / Madrid5# Reply

    You cannot be constantly comparing the past with the present. Times change and games are adapted to the needs of the players and the power of the machines. It is not about sacrificing, on the contrary it is trying to grow, evolve, cover more aspects, more playing fields to offer a wider and more real gaming experience for the player, in short, more ambitious games.
    Turn-based fighting has its charm and it is indeed the main characteristic of this genre, but it clearly belongs to the past.
    I am not saying that you should get rid of gender but if you adapt or seek another approach or approach within gender. Focused, for example, on specific moments within the adventure, mini-games, etc.

    Oblivion is not exactly a game that falls short of possibilities just because it does not have a turn-based combat system, I assure you. In fact, there are times when the game can overwhelm you with its magnitude and possibilities.

  11. Voyevodus #! 31Fri, 20 May 2011 12:29:15 + 0200p1531#31Fri, 20 May 2011 12:29:15 + 0200p-12Europe / Madrid3131Europe / Madridx31 20 pm31pm-31Fri, 20 May 2011 12:29:15 + 0200p12Europe / Madrid3131Europe / Madridx312011Fri, 20 May 2011 12:29:15 + 02002912295pmFriday = 104#! 31Fri, 20 May 2011 12:29:15 + 0200pEurope / Madrid5#20 May, 2011 at 12: 29#! 31Fri, 20 May 2011 12:29:15 + 0200p1531# / 31Fri, 20 May 2011 12:29:15 + 0200p-12Europe / Madrid3131Europe / Madridx31#! 31Fri, 20 May 2011 12:29:15 + 0200pEurope / Madrid5# Reply

    Exactly!! That's why I say it, the games adapt but it is clear that they have not done it for the better, at least in the case of the role, and of course they sacrifice things, many, in favor of the action of course. Great games, yes, no one doubts it, but I repeat that inferior to the jewels behind ... so do not adapt so much or they will continue to leave their games lame with something. It is the pleasure that the Yankees give themselves taking everything to the pure and simple action ...
    Yes, hell, nobody tells you that Oblivion is not giant or that its options are huge, but there is no doubt that if the combat system were by turns, its options and possibilities DURING THE BATTLES would be much greater.

  12. BLOND #! 31Fri, 20 May 2011 12:41:42 + 0200p4231#31Fri, 20 May 2011 12:41:42 + 0200p-12Europe / Madrid3131Europe / Madridx31 20 pm31pm-31Fri, 20 May 2011 12:41:42 + 0200p12Europe / Madrid3131Europe / Madridx312011Fri 20 May 2011 12:41:42 + 02004112415pmFriday = 104#! 31Fri, 20 May 2011 12:41:42 + 0200pEurope / Madrid5#20 May, 2011 at 12: 41#! 31Fri, 20 May 2011 12:41:42 + 0200p4231# / 31Fri, 20 May 2011 12:41:42 + 0200p-12Europe / Madrid3131Europe / Madridx31#! 31Fri, 20 May 2011 12:41:42 + 0200pEurope / Madrid5# Reply

    Another example is any Zelda. Without turn-based combat is one of the clear exponents of the genre and not now, but always.
    Action is not just a thing for yankkes Voyevodus. The action is popular in the US, Japan and Alpedrete.
    What do you prefer? Fight against orcs as if you were playing Parcheesi or chess or draw a sword and slice their throats? The question is that simple.
    Maybe they are lame as you say because the genre and the world of videogames is constantly growing, evolving and developing and many times the tools do not give for more or you cannot perfect everything at 100% as you would like.
    We will have to be patient.

  13. BLOND #! 31Fri, 20 May 2011 14:47:16 + 0200p1631#31Fri, 20 May 2011 14:47:16 + 0200p-2Europe / Madrid3131Europe / Madridx31 20 pm31pm-31Fri, 20 May 2011 14:47:16 + 0200p2Europe / Madrid3131Europe / Madridx31 20 May 2011 14:47:16 + 0200472475pmFriday = 104#! 31Fri, 20 May 2011 14:47:16 + 0200pEurope / Madrid5#20 May, 2011 at 14: 47#! 31Fri, 20 May 2011 14:47:16 + 0200p1631# / 31Fri, 20 May 2011 14:47:16 + 0200p-2Europe / Madrid3131Europe / Madridx31#! 31Fri, 20 May 2011 14:47:16 + 0200pEurope / Madrid5# Reply

    Well ... the more modern Zeldas are indeed considered action adventures but they do have some RPG elements.
    The turn-based combat system has given good games but they are not at their best.

  14. Voyevodus #! 31Fri, 20 May 2011 13:12:23 + 0200p2331#31Fri, 20 May 2011 13:12:23 + 0200p-1Europe / Madrid3131Europe / Madridx31 20 pm31pm-31Fri, 20 May 2011 13:12:23 + 0200p1Europe / Madrid3131Europe / Madridx31 20 May 2011 13:12:23 + 0200121125pmFriday = 104#! 31Fri, 20 May 2011 13:12:23 + 0200pEurope / Madrid5#20 May, 2011 at 13: 12#! 31Fri, 20 May 2011 13:12:23 + 0200p2331# / 31Fri, 20 May 2011 13:12:23 + 0200p-1Europe / Madrid3131Europe / Madridx31#! 31Fri, 20 May 2011 13:12:23 + 0200pEurope / Madrid5# Reply

    Blond!!!!!!!!!!!! do not say atrocious, that the only role-playing games in the Zelda saga are the first 2 of the NES man ...
    Let's see ... let's not extrapolate, I'm not talking about action, but about action in role-playing games. Not only me, critics from all over the world must also have liked playing Parcheesi more (where they can slice necks in 10 or 12 more modes) ... it is also a unanimous thing man ... of the 10 best role-playing games of history, at least 7 roll of turns for the combats.
    It is not always possible to evolve. The beat'em up genre has its greatest members in past generations, and any subsequent attempt to revive the genre has been light years away from what was in 16 bits ... conclusion, the best beat'em up were in 16 bits and the best role-playing games, to date, in 32 and 128.

  15. lommet #! 31Fri, 20 May 2011 14:15:27 + 0200p2731#31Fri, 20 May 2011 14:15:27 + 0200p-2Europe / Madrid3131Europe / Madridx31 20 pm31pm-31Fri, 20 May 2011 14:15:27 + 0200p2Europe / Madrid3131Europe / Madridx312011Fri 20 May 2011 14:15:27 + 0200152155pmFriday = 104#! 31Fri, 20 May 2011 14:15:27 + 0200pEurope / Madrid5#20 May, 2011 at 14: 15#! 31Fri, 20 May 2011 14:15:27 + 0200p2731# / 31Fri, 20 May 2011 14:15:27 + 0200p-2Europe / Madrid3131Europe / Madridx31#! 31Fri, 20 May 2011 14:15:27 + 0200pEurope / Madrid5# Reply

    It is a pride for me that you have enjoyed my analysis, I promise that I will do more and post an article or news.

    Regarding the topic you are debating, I have to comment that in my adolescence I have played the role for a while, either on the board, Magic cards, with books, etc ... and on this occasion, and look how strange ... I share the opinion with him Mr. Voyevodus, the pure role is one in which you fight in turns, either with dice, cards, etc ... which gives rise to a very determining factor, chance, which even takes precedence over your own ability. player.

    It is also true that in the role you have to take turns to do anything, not just to fight ... which you will be with me in that it would be a fucking pain in the ass in a video game

    Modern video game RPGs have lost this mechanic in most cases, I would rather call them RAPG (Role Action Playing Game), although it is true that this does not mean that they are not authentic GAME as in the case of the ME2, Oblivion, Fallout3 (somewhat less), Dragons Age (which I'm looking forward to tasting)

    What really worries me is that unfortunately this trend for action, which is fashionable in modern society in the so-called developed countries, has not only been applied to role-playing games, see for example in the genre of adventures in the Resident Evil case ... I think the only thing they intend to ACTION everything they touch is to get us out of the boring life we live in ... increasingly similar to the city of San Angeles, in the Demoilition Man movie ... hehehehe

    Finally comment on the issue of planet exploration to get resources, I share the opinion that it is a pain in the ass, but don't worry, as RUBIO says, this saga is maturing and surpassing delivery after delivery !!

    bye !!!

  16. Voyevodus #! 31Fri, 20 May 2011 16:03:50 + 0200p5031#31Fri, 20 May 2011 16:03:50 + 0200p-4Europe / Madrid3131Europe / Madridx31 20 pm31pm-31Fri, 20 May 2011 16:03:50 + 0200p4Europe / Madrid3131Europe / Madridx31 20 May 2011 16:03:50 + 0200034035pmFriday = 104#! 31Fri, 20 May 2011 16:03:50 + 0200pEurope / Madrid5#20 May, 2011 at 16: 03#! 31Fri, 20 May 2011 16:03:50 + 0200p5031# / 31Fri, 20 May 2011 16:03:50 + 0200p-4Europe / Madrid3131Europe / Madridx31#! 31Fri, 20 May 2011 16:03:50 + 0200pEurope / Madrid5# Reply

    Role elements have many titles. Many or almost all Hack'n Slash without going any further ... but since "A Link to the past", (included), the Zelda are adventures.
    I do not think that games are always enriched, no joke Lommet, in your first comment you said that everything was going too much aimed at shooting and in the second you say that they enrich ... I think it's like everything. There are times when genres are merged with success and others not. The case of RE 5 is very clear. It is neither a Resident nor a gem of action.
    In your first post, you were well on your way ... since online and the Yankees have entered the arena (of consoles), games are less and less cerebral and more intuitive. All directed to the online, to hit shots and to leave you the rooms. Art is sacrificed for money, and sets of commercial elements petan. This is not only done by the Yankees now, because the market is always in command and the Japs there you have them loading their most mythical sagas by filling them with online, cooperatives, chargers and chargers of ammunition and shit
    And back to the shifts issue… I was always one of those who believed that shifts needed to be changed. But seen what I've seen ... I don't know.
    A hug!!

  17. Voyevodus #! 31Fri, 20 May 2011 16:40:46 + 0200p4631#31Fri, 20 May 2011 16:40:46 + 0200p-4Europe / Madrid3131Europe / Madridx31 20 pm31pm-31Fri, 20 May 2011 16:40:46 + 0200p4Europe / Madrid3131Europe / Madridx31 20 May 2011 16:40:46 + 0200404405pmFriday = 104#! 31Fri, 20 May 2011 16:40:46 + 0200pEurope / Madrid5#20 May, 2011 at 16: 40#! 31Fri, 20 May 2011 16:40:46 + 0200p4631# / 31Fri, 20 May 2011 16:40:46 + 0200p-4Europe / Madrid3131Europe / Madridx31#! 31Fri, 20 May 2011 16:40:46 + 0200pEurope / Madrid5# Reply

    Play the wevos !!
    I thought the 2 comments were from Mr. Lommet…. hahahahah !!
    Let's agree with him and disagree with Baron Rubius de Munchausen hahaha!
    A hug to the two of the ciborium !!!

  18. lommet #! 31Mon, 23 May 2011 11:51:19 + 0200p1931#31Mon, 23 May 2011 11:51:19 + 0200p-11Europe / Madrid3131Europe / Madridx31 23 am31am-31Mon, 23 May 2011 11:51:19 + 0200p11Europe / Madrid3131Europe / Madridx312011Mon 23 May 2011 11:51:19 + 02005111515amMonday = 104#! 31Mon, 23 May 2011 11:51:19 + 0200pEurope / Madrid5#23 May, 2011 at 11: 51#! 31Mon, 23 May 2011 11:51:19 + 0200p1931# / 31Mon, 23 May 2011 11:51:19 + 0200p-11Europe / Madrid3131Europe / Madridx31#! 31Mon, 23 May 2011 11:51:19 + 0200pEurope / Madrid5# Reply

    Damn .. I had been checked when reading your comment Voyevodus .. I mean, what the hell does it say ?? Hahaha

    A hug!

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