Little Nightmares 2 review

Lighter by flashlight

In 2017, Tarsier Studios reminiscently immersed us in the nocturnal fears of our childhood through a platform adventure with small doses of exploration, terror and puzzles that reminded us in his approach to the works of Playdead, Limbo and Inside.

The Swedish studio conquered us with that video game and its protagonist. The second part bets again on a disturbing atmosphere, a great audiovisual personality and some well-received news. East analysis of Little Nightmares 2 aims to focus primarily on the strengths and weaknesses that a sequel should never leave behind.

This time we control Bow, a mysterious young man trapped in an oversized and distorted world. During his adventure he is accompanied by Six, our dear little girl in the yellow raincoat from the first game. As their relationship develops, they have to collaborate to overcome different situations and face terrifying enemies with the help of ingenuity.

Análisis Little Nightmares 2 en español

These are the first news we find, the change of protagonist and the cooperation between the two characters to move forward. A possibility that effectively generates a bit of variety in the known formula: solving small visual puzzles, moments of stealth and tight jumps.

The scenarios maintain their 2D structure, offering a little more sense of depth thanks to the use of corridors and the exploration of some rooms in the 2.5D direction. The level design shines once again with its haunting and sinister atmosphere. It is a game that, without generating high doses of fear, is capable of giving us goose bumps in some moments. The huge and macabre bosses of each level are once again in charge of generating the moments of greatest tension.

The interaction within the scenes is one of the attractions of the little nightmares of TarsierBy holding down the right trigger, we activate the different elements and grasp points on the stage. The great novelty within this mechanic is the possibility of attacking to defend ourselves in certain situations and we can make use of objects or mechanisms to kill some enemies. These specific combat encounters are always predefined and offer an extra level of tension due to the precision they require, since we must correctly calculate our attack against the rapid movement of a threat.

This new possibility also allows us to break through obstacles that impede our progress at times. Without a doubt it is the most interesting mechanic of this second installment. However, it is not so much the fact that we can hold hands with Six or grab her attention by calling her out. Two actions with little impact during the adventure that briefly reminded me of ICO.

Little Nightmares 2 follow the line that marked the previous game to avoid complications. This is good in part because the first installment was a great game, but the opportunity to optimize the control has been missed, which, far from being bad, is not completely polished. The novelties introduced, such as the collaboration and combat mechanics, are successful, but they could have been used more to enhance the personality of this second part and associate them with the new protagonist. The change of main character can be risky if it is not justified.

If you enjoyed the first adventure, you will do it again with this second chapter. It is true that it is not so surprising, but entering this universe inspired by our childhood nightmares, where characters and grotesque monsters meet in places where we prefer not to be, is still fun. That evil school teacher, the old broken doll that was in the storage room, that dark room where we thought we saw shadows moving, all this and some more scare along with a new reflection on the loss of innocence awaits us in Little Nightmares 2.

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7.5

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BLOND

Editor-in-chief of BornToPlay. Video games are one of my great passions. Currently I write specials and analyze the latest titles, always maintaining a valuable connection with those classics that marked the course of the video game. Strong defender of all mechanics that defy commercial and accessible trends.

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  1. Voyevodus #! 31Tue, 02 Mar 2021 13:11:01 + 0100p0131#31Tue, 02 Mar 2021 13:11:01 + 0100p-1Europe / Madrid3131Europe / Madridx31 02 pm31pm-31Tue, 02 Mar 2021 13:11:01 + 0100p1Europe / Madrid31312021Tue 02 Mar 2021 13:11:01 + 0100111113pmTuesday = 104#! 31Tue, 02 Mar 2021 13:11:01 + 0100pEurope / Madrid3#2 March, 2021 at 13: 11#! 31Tue, 02 Mar 2021 13:11:01 + 0100p0131# / 31Tue, 02 Mar 2021 13:11:01 + 0100p-1Europe / Madrid3131Europe / Madridx31#! 31Tue, 02 Mar 2021 13:11:01 + 0100pEurope / Madrid3# Reply

    Joer, it's nice to read analysis like this.
    I'll give it a try when I get to 4 bitches. The first one blew me away. But he never got to catch me. Let's see if the news that you comment improves things. Although it is a pity that they have not polished the defects of the original.

  2. BladeRunner #! 31Tue, 02 Mar 2021 13:16:44 + 0100p4431#31Tue, 02 Mar 2021 13:16:44 + 0100p-1Europe / Madrid3131Europe / Madridx31 02 pm31pm-31Tue, 02 Mar 2021 13:16:44 + 0100p1Europe / Madrid31312021Tue 02 Mar 2021 13:16:44 + 0100161163pmTuesday = 104#! 31Tue, 02 Mar 2021 13:16:44 + 0100pEurope / Madrid3#2 March, 2021 at 13: 16#! 31Tue, 02 Mar 2021 13:16:44 + 0100p4431# / 31Tue, 02 Mar 2021 13:16:44 + 0100p-1Europe / Madrid3131Europe / Madridx31#! 31Tue, 02 Mar 2021 13:16:44 + 0100pEurope / Madrid3# Reply

    I have one pending, which in fact I have downloaded. Let's see if I can give it a try and if I like it, I'll get hold of this one too. Also, if you said that it briefly reminded you of some part of the ICO, it must be a good game. 🙂
    Greetings

  3. Belmont #! 31Fri, 05 Mar 2021 08:42:45 + 0100p4531#31Fri, 05 Mar 2021 08:42:45 + 0100p-8Europe / Madrid3131Europe / Madridx31 05 am31am-31Fri, 05 Mar 2021 08:42:45 + 0100p8Europe / Madrid3131Europe / Madrid3131EuropeF / Madrid3131Europe 05 Mar 2021 08:42:45 + 0100428423amFriday = 104#! 31Fri, 05 Mar 2021 08:42:45 + 0100pEurope / Madrid3#5 March, 2021 at 08: 42#! 31Fri, 05 Mar 2021 08:42:45 + 0100p4531# / 31Fri, 05 Mar 2021 08:42:45 + 0100p-8Europe / Madrid3131Europe / Madridx31#! 31Fri, 05 Mar 2021 08:42:45 + 0100pEurope / Madrid3# Reply

    Very good analysis, Rubio.
    I will have to play Little Nightmares at some point. What attracts me the most is the graphics, but from what you comment in the analysis, the game system also seems interesting.

  4. Ruryk Z #! 31Sat, 06 Mar 2021 18:28:43 + 0100p4331#31Sat, 06 Mar 2021 18:28:43 + 0100p-6Europe / Madrid3131Europe / Madridx31 06 pm31pm-31Sat, 06 Mar 2021 18:28:43 + 0100p6Europe / Madrid3131Europe / Madridx31 06 Mar 2021 18:28:43 + 0100286283pmSaturday = 104#! 31Sat, 06 Mar 2021 18:28:43 + 0100pEurope / Madrid3#6 March, 2021 at 18: 28#! 31Sat, 06 Mar 2021 18:28:43 + 0100p4331# / 31Sat, 06 Mar 2021 18:28:43 + 0100p-6Europe / Madrid3131Europe / Madridx31#! 31Sat, 06 Mar 2021 18:28:43 + 0100pEurope / Madrid3# Reply

    I love reading your analysis, Rubio. Outstanding as always!
    I get the impression that this second part has not lived up to your expectations. The first one seemed very good to me because of how scary it was (I didn't have a good time…) and it is also that 2.5D games seem super beautiful visually, if done well. And in a game so the control is not polished it seems to me a huge failure. Despite that, I wouldn't mind giving it a try just because of the creepy story it must have.

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