Lighter by flashlight
In 2017, Tarsier Studios reminiscently immersed us in the nocturnal fears of our childhood through a platform adventure with small doses of exploration, terror and puzzles that reminded us in his approach to the works of Playdead, Limbo and Inside.
The Swedish studio conquered us with that video game and its protagonist. The second part bets again on a disturbing atmosphere, a great audiovisual personality and some well-received news. East analysis of Little Nightmares 2 aims to focus primarily on the strengths and weaknesses that a sequel should never leave behind.
This time we control Bow, a mysterious young man trapped in an oversized and distorted world. During his adventure he is accompanied by Six, our dear little girl in the yellow raincoat from the first game. As their relationship develops, they have to collaborate to overcome different situations and face terrifying enemies with the help of ingenuity.
These are the first news we find, the change of protagonist and the cooperation between the two characters to move forward. A possibility that effectively generates a bit of variety in the known formula: solving small visual puzzles, moments of stealth and tight jumps.
The scenarios maintain their 2D structure, offering a little more sense of depth thanks to the use of corridors and the exploration of some rooms in the 2.5D direction. The level design shines once again with its haunting and sinister atmosphere. It is a game that, without generating high doses of fear, is capable of giving us goose bumps in some moments. The huge and macabre bosses of each level are once again in charge of generating the moments of greatest tension.
The interaction within the scenes is one of the attractions of the little nightmares of TarsierBy holding down the right trigger, we activate the different elements and grasp points on the stage. The great novelty within this mechanic is the possibility of attacking to defend ourselves in certain situations and we can make use of objects or mechanisms to kill some enemies. These specific combat encounters are always predefined and offer an extra level of tension due to the precision they require, since we must correctly calculate our attack against the rapid movement of a threat.
This new possibility also allows us to break through obstacles that impede our progress at times. Without a doubt it is the most interesting mechanic of this second installment. However, it is not so much the fact that we can hold hands with Six or grab her attention by calling her out. Two actions with little impact during the adventure that briefly reminded me of ICO.
Little Nightmares 2 follow the line that marked the previous game to avoid complications. This is good in part because the first installment was a great game, but the opportunity to optimize the control has been missed, which, far from being bad, is not completely polished. The novelties introduced, such as the collaboration and combat mechanics, are successful, but they could have been used more to enhance the personality of this second part and associate them with the new protagonist. The change of main character can be risky if it is not justified.
If you enjoyed the first adventure, you will do it again with this second chapter. It is true that it is not so surprising, but entering this universe inspired by our childhood nightmares, where characters and grotesque monsters meet in places where we prefer not to be, is still fun. That evil school teacher, the old broken doll that was in the storage room, that dark room where we thought we saw shadows moving, all this and some more scare along with a new reflection on the loss of innocence awaits us in Little Nightmares 2.