At this point in the game, 343 Industries has shown its respect for the legacy of Bungie. The latest work from the Redmond studio is nostalgic, but also committed to innovation. This analysis of Halo: Infinite Examine those elements of the past and the news that seek to update the formula. The result is a conservative delivery with a jump to the open world as the main innovation.
The argument starts after the events that occurred in Halo 5. Humanity is practically defeated and the army of the Banished intends to take control of the Halo Zeta ring. The campaign begins with many questions that we will reveal little by little during the game.
The Master Chief, after months lost in the void around Halo Zeta, is picked up by a UNSC pilot. The famous Spartan descends into the bowels of the ring in search of the weapon that ended the war. Arma, an AI crafted by Dr. Hasley for the purpose of infiltrating the ring to neutralize Cortana, tells the Chief that although his main mission was successful, his self-destruct protocols failed. The Chief informs the Weapon about his new mission: to prevent the Banished take control of Halo.
Halo: Infinite Analysis
For the first time in history, Halo opts for an open world as a stage for battle. The beginning of the campaign is a nod to the first bars of that Halo: Combat Evolved 2001. The Master Chief can freely explore the ring as he liberates bases for the UNSC, taken over by the alien army. In addition to these settlements, there are special enemies throughout the map acting as small sub-bosses that we must eliminate.
This open world is made up of independent zones and within each one there are primary and secondary objectives that we must meet. These sectors are not communicated with each other at the beginning, to advance to the next one we must complete the key missions. At the end of the game, the zones are connected, allowing us to freely explore the entire map.
Certainly, Halo has been characterized by an agile and dynamic game rhythm. The shootouts are fast, we are always outnumbered and must constantly move to adapt to battle. The feeling of robustness of the first installments is present, but the gameplay has been adapted. The weight of the armor is noticeable, but the movement speed is updated to current standards. The novelty of this installment is the hook, an addition that allows us to move with more agility on the map. The use of this tool allows you to climb, reach weapons from a distance, hook enemies and adhere to their moving vehicles to steal them.
Likewise, four more abilities have been included for the armor. The shield core, a threat sensor, the protection wall, and the thruster. These skills have several levels to increase through Spartan cores that we collect at certain points on the map. Combining these skills with the correct weapon adds depth to combat. The action now takes place in more open environments and the enemies are more numerous. In addition, we found a small novel detail, the possibility of dropping a weapon without having to pick up another.
Echoes of Cortana
Halo: Infinite refine those characteristic elements of the saga. Enemy behavior surprises again with the variety of their reactions. Changes in real time on the battlefield cause different situations and the opponent always looks for the advantage. Therefore, the AI works effectively, also applying to the marines that we managed to liberate from enemy settlements. They will not hesitate to follow us into battle using whatever weapon they have within reach.
The human and alien arsenal is the usual one, with some cool additions like the shotgun Bulldog. In Halo 5 it was decided to introduce the sight from the rear in many weapons, in contrast to the classic perspective “from the hip”. Infinite It takes up the traditional perspective, a detail that will please depending on the tastes of each one. Personally, I think that a varied perspective like the one offered Halo 5 it was a success. In this way, some classic weapons kept the original sight and others introduced the usual plane of any modern FPS.
On the other hand, a fun novelty is the ability to request UNSC vehicles from conquered bases. Once we have freed any of these positions, we can select different types of vehicles, as well as recruit marines for our next assault. This possibility is interesting, if we want to lower an objective of the Banished with some advantage, for example. We can attack our enemies alone, or on the contrary, do it aboard a tank Scorpion supported by a group of marines on foot.
Regarding the visual section, it meets expectations and offers really beautiful science fiction prints. However, in terms of design, it is still a title of Xbox OneWe are not really talking about a next generation video game. Its performance is optimal, graphically it is good, but it cannot be considered the Halo that many of us were waiting for as an excuse to get an Xbox Series X / S. We must not forget that it has had a development of more than six years.
In the same way, the sound section also recovers themes from previous installments. Gregorian chants, choirs and orchestration are present, giving us back classic themes mixed with others created especially for the occasion. The soundtrack, another careful aspect in the history of the saga, has served during its trajectory as a hallmark and Halo: Infinite it is not an exception.
The reconquest of multiplayer
The multiplayer of Halo Reach managed to leave a mark on me, just like he did Halo 3 with this modality. Halo: Infinite It is free and is currently in beta, but it aspires to follow in the wake of those two installments. At the moment it is not possible to access the cooperative and Forge modality. The progression system also requires readjustments, but 343 Industries has promised to expand and polish the experience multiplayer to become the best of the series.
Certainly multiplayer is the 50% of the experience Halo for many. The inclusion of this modality half way supposes a jug of cold water and we hope that 343 will quickly put the batteries with a content that should be available from the beginning. Still, a variety of launch modes and maps have been included.
As a result, Halo: Infinite it's a safe bet if you're a first person shooter lover. Managing shootouts, enemy AI, and dealing with physics continue to make a difference. Fun is guaranteed thanks to the fluidity of movements and the development of the combats. Enjoying the campaign in Heroic mode is still a mandatory recommendation to enjoy a challenging challenge. At this level of difficulty, shootouts and confrontation with special bosses require a practically perfect degree of skill.
However, the story does not have the same pull nor is the epic reached, for example, of Reach. Finding out what happened through voice files may diminish the narrative power. The fact that the Master Chief's story starts to get stretched too thin, too. On the other hand, the jump to the open world is welcome and it works but it fails to stand out in this category. In this regard, I miss a more ambitious map management. Similarly, technically, it widely complies but after six years of development we were all expecting a representative delivery of the new generation.
However, despite these drawbacks, it is a recommended video game that seeks to update its formula. The novelties are successful, such as the introduction of the hook, a novelty that fits perfectly into the gameplay. Halo: Infinite it is a solid base from which to continue building the future of the star saga of Xbox.