Halo: Infinite review, Master Chief returns with open world

At this point in the game, 343 Industries has shown its respect for the legacy of Bungie. The latest work from the Redmond studio is nostalgic, but also committed to innovation. This analysis of Halo: Infinite Examine those elements of the past and the news that seek to update the formula. The result is a conservative delivery with a jump to the open world as the main innovation.

The argument starts after the events that occurred in Halo 5. Humanity is practically defeated and the army of the Banished intends to take control of the Halo Zeta ring. The campaign begins with many questions that we will reveal little by little during the game.

The Master Chief, after months lost in the void around Halo Zeta, is picked up by a UNSC pilot. The famous Spartan descends into the bowels of the ring in search of the weapon that ended the war. Arma, an AI crafted by Dr. Hasley for the purpose of infiltrating the ring to neutralize Cortana, tells the Chief that although his main mission was successful, his self-destruct protocols failed. The Chief informs the Weapon about his new mission: to prevent the Banished take control of Halo.

Halo: Infinite
Halo: Infinite
The open world comes to the Xbox flagship

Halo: Infinite Analysis

For the first time in history, Halo opts for an open world as a stage for battle. The beginning of the campaign is a nod to the first bars of that Halo: Combat Evolved 2001. The Master Chief can freely explore the ring as he liberates bases for the UNSC, taken over by the alien army. In addition to these settlements, there are special enemies throughout the map acting as small sub-bosses that we must eliminate.

This open world is made up of independent zones and within each one there are primary and secondary objectives that we must meet. These sectors are not communicated with each other at the beginning, to advance to the next one we must complete the key missions. At the end of the game, the zones are connected, allowing us to freely explore the entire map.

Certainly, Halo has been characterized by an agile and dynamic game rhythm. The shootouts are fast, we are always outnumbered and must constantly move to adapt to battle. The feeling of robustness of the first installments is present, but the gameplay has been adapted. The weight of the armor is noticeable, but the movement speed is updated to current standards. The novelty of this installment is the hook, an addition that allows us to move with more agility on the map. The use of this tool allows you to climb, reach weapons from a distance, hook enemies and adhere to their moving vehicles to steal them.

Likewise, four more abilities have been included for the armor. The shield core, a threat sensor, the protection wall, and the thruster. These skills have several levels to increase through Spartan cores that we collect at certain points on the map. Combining these skills with the correct weapon adds depth to combat. The action now takes place in more open environments and the enemies are more numerous. In addition, we found a small novel detail, the possibility of dropping a weapon without having to pick up another.

Echoes of Cortana

Halo: Infinite refine those characteristic elements of the saga. Enemy behavior surprises again with the variety of their reactions. Changes in real time on the battlefield cause different situations and the opponent always looks for the advantage. Therefore, the AI works effectively, also applying to the marines that we managed to liberate from enemy settlements. They will not hesitate to follow us into battle using whatever weapon they have within reach.

The human and alien arsenal is the usual one, with some cool additions like the shotgun Bulldog. In Halo 5 it was decided to introduce the sight from the rear in many weapons, in contrast to the classic perspective “from the hip”. Infinite It takes up the traditional perspective, a detail that will please depending on the tastes of each one. Personally, I think that a varied perspective like the one offered Halo 5 it was a success. In this way, some classic weapons kept the original sight and others introduced the usual plane of any modern FPS.

The MA40 assault rifle, inseparable companion of the Master Chief since its inception

On the other hand, a fun novelty is the ability to request UNSC vehicles from conquered bases. Once we have freed any of these positions, we can select different types of vehicles, as well as recruit marines for our next assault. This possibility is interesting, if we want to lower an objective of the Banished with some advantage, for example. We can attack our enemies alone, or on the contrary, do it aboard a tank Scorpion supported by a group of marines on foot.

Regarding the visual section, it meets expectations and offers really beautiful science fiction prints. However, in terms of design, it is still a title of Xbox OneWe are not really talking about a next generation video game. Its performance is optimal, graphically it is good, but it cannot be considered the Halo that many of us were waiting for as an excuse to get an Xbox Series X / S. We must not forget that it has had a development of more than six years.

In the same way, the sound section also recovers themes from previous installments. Gregorian chants, choirs and orchestration are present, giving us back classic themes mixed with others created especially for the occasion. The soundtrack, another careful aspect in the history of the saga, has served during its trajectory as a hallmark and Halo: Infinite it is not an exception.

We must conquer the Ring. Taking back enemy bases for the UNSC is the first step

The reconquest of multiplayer

The multiplayer of Halo Reach managed to leave a mark on me, just like he did Halo 3 with this modality. Halo: Infinite It is free and is currently in beta, but it aspires to follow in the wake of those two installments. At the moment it is not possible to access the cooperative and Forge modality. The progression system also requires readjustments, but 343 Industries has promised to expand and polish the experience multiplayer to become the best of the series.

Certainly multiplayer is the 50% of the experience Halo for many. The inclusion of this modality half way supposes a jug of cold water and we hope that 343 will quickly put the batteries with a content that should be available from the beginning. Still, a variety of launch modes and maps have been included.

As a result, Halo: Infinite it's a safe bet if you're a first person shooter lover. Managing shootouts, enemy AI, and dealing with physics continue to make a difference. Fun is guaranteed thanks to the fluidity of movements and the development of the combats. Enjoying the campaign in Heroic mode is still a mandatory recommendation to enjoy a challenging challenge. At this level of difficulty, shootouts and confrontation with special bosses require a practically perfect degree of skill.

However, the story does not have the same pull nor is the epic reached, for example, of Reach. Finding out what happened through voice files may diminish the narrative power. The fact that the Master Chief's story starts to get stretched too thin, too. On the other hand, the jump to the open world is welcome and it works but it fails to stand out in this category. In this regard, I miss a more ambitious map management. Similarly, technically, it widely complies but after six years of development we were all expecting a representative delivery of the new generation.

However, despite these drawbacks, it is a recommended video game that seeks to update its formula. The novelties are successful, such as the introduction of the hook, a novelty that fits perfectly into the gameplay. Halo: Infinite it is a solid base from which to continue building the future of the star saga of Xbox.

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Video games are one of my great passions. Currently I write specials and analyze the latest titles, always maintaining a valuable connection with those classics that marked the course of the video game. Strong defender of all mechanics that defy commercial and accessible trends. Editor-in-chief of BornToPlay


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  1. Voyevodus #! 31Mon, 10 Jan 2022 13:14:07 + 0100p0731#31Mon, 10 Jan 2022 13:14:07 + 0100p-1Europe / Madrid3131Europe / Madridx31 10 pm31pm-31Mon, 10 Jan 2022 13:14:07 + 0100p1Europe / Madrid3131EuropeMon / Madrid3131EuropeMon / Madrid3131Europe 10 Jan 2022 13:14:07 + 0100141141pmMonday = 104#! 31Mon, 10 Jan 2022 13:14:07 + 0100pEurope / Madrid1#10 January, 2022 at 13: 14#! 31Mon, 10 Jan 2022 13:14:07 + 0100p0731# / 31Mon, 10 Jan 2022 13:14:07 + 0100p-1Europe / Madrid3131Europe / Madridx31#! 31Mon, 10 Jan 2022 13:14:07 + 0100pEurope / Madrid1# Reply

    Oh, what a nice fucking analysis.
    Of course, after getting to know your impressions, the truth is that I expected a higher grade, without being bad at all.
    What about the open world by sectors is The Phantom Pain roll?

  2. Ruryk Z #! 31Mon, 10 Jan 2022 19:02:56 + 0100p5631#31Mon, 10 Jan 2022 19:02:56 + 0100p-7Europe / Madrid3131Europe / Madridx31 10 pm31pm-31Mon, 10 Jan 2022 19:02:56 + 0100p7Europe / Madrid3131EuropeMon / Madrid3131EuropeMon / Madrid3131Europe 10 Jan 2022 19:02:56 + 0100027021pmMonday = 104#! 31Mon, 10 Jan 2022 19:02:56 + 0100pEurope / Madrid1#10 January, 2022 at 19: 02#! 31Mon, 10 Jan 2022 19:02:56 + 0100p5631# / 31Mon, 10 Jan 2022 19:02:56 + 0100p-7Europe / Madrid3131Europe / Madridx31#! 31Mon, 10 Jan 2022 19:02:56 + 0100pEurope / Madrid1# Reply

    Great review as always, Rubio!
    Well, I was one of those who thought that this game would be the great excuse to get (along with Forza Horizon 5) with a Series X but I see that not. Even so, I have tried it and I find it interesting although too tactical for my taste.
    As you say, the greatest attraction of Halo in the long run ends up being its multiplayer, which is the one that can give hours and hours.
    The first Halo set the bar so high that that is something that all the latest installments drag, comparing them and seeing that they do not end up inspiring us as before. And Microsoft should not neglect its main stronghold.

  3. malevolus #! 31Mon, 10 Jan 2022 21:12:12 + 0100p1231#31Mon, 10 Jan 2022 21:12:12 + 0100p-9Europe / Madrid3131Europe / Madridx31 10 pm31pm-31Mon, 10 Jan 2022 21:12:12 + 0100p9Europe / Madrid3131EuropeMon / Madrid3131EuropeMon / Madrid3131Europe 10 Jan 2022 21:12:12 + 0100129121pmMonday = 104#! 31Mon, 10 Jan 2022 21:12:12 + 0100pEurope / Madrid1#10 January, 2022 at 21: 12#! 31Mon, 10 Jan 2022 21:12:12 + 0100p1231# / 31Mon, 10 Jan 2022 21:12:12 + 0100p-9Europe / Madrid3131Europe / Madridx31#! 31Mon, 10 Jan 2022 21:12:12 + 0100pEurope / Madrid1# Reply

    I do not understand the rock that is not capable of ending the campaign due to sheer laziness. You spend your money on a game for nothing. The same ilk that with omissions and actions have created that player model with which the industry draws its data to justify shitty policies that affect real players.

  4. Currete #!31Tue, 11 Jan 2022 09:22:12 +0100p1231#31Tue, 11 Jan 2022 09:22:12 +0100p-9Europe/Madrid3131Europe/Madridx31 11am31am-31Tue, 11 Jan 2022 09:22:12 +0100p9Europe/Madrid3131Europe/Madridx312022Tue, 11 Jan 2022 09:22:12 +0100229221amTuesday=104#!31Tue, 11 Jan 2022 09:22:12 +0100pEurope/Madrid1#11 January, 2022 at 09:22#!31Tue, 11 Jan 2022 09:22:12 +0100p1231#/31Tue, 11 Jan 2022 09:22:12 +0100p-9Europe/Madrid3131Europe/Madridx31#!31Tue, 11 Jan 2022 09:22:12 +0100pEurope/Madrid1# Reply

    Excelente analisis rubio! Es verdad que a mi el mundo abierto me dejo un poco frio, la formula farcry no falla, pero en un halo? Creo que no. Por lo demas todo va cojonudo, fluidez en los tiroteos, personalizacion de personaje, aunque se hubiera agradecido cambiar un poco la estetica del spartan, como en reach. Graficamente muy aceptable, sin volvernos locos, y lo mas importante, que el juego es su conjunto funciona de maravilla, peeero 343 con toda su parafernalia, sigue sin rozar el nivel de reach y ya han pasado unos añitos señores! Un fuerte abrazo a todos!

  5. malevolus #!31Tue, 11 Jan 2022 18:15:14 +0100p1431#31Tue, 11 Jan 2022 18:15:14 +0100p-6Europe/Madrid3131Europe/Madridx31 11pm31pm-31Tue, 11 Jan 2022 18:15:14 +0100p6Europe/Madrid3131Europe/Madridx312022Tue, 11 Jan 2022 18:15:14 +0100156151pmTuesday=104#!31Tue, 11 Jan 2022 18:15:14 +0100pEurope/Madrid1#11 January, 2022 at 18:15#!31Tue, 11 Jan 2022 18:15:14 +0100p1431#/31Tue, 11 Jan 2022 18:15:14 +0100p-6Europe/Madrid3131Europe/Madridx31#!31Tue, 11 Jan 2022 18:15:14 +0100pEurope/Madrid1# Reply

    Las campañas de Battlefield o CoD son un simple aperitivo como toma de contacto para el multijugador, Voye. Puedo entender que haya jugadores que las omitan pero para nada pueden compararse las campañas de estos juegos con el modo historia de los GoW o de Halo (en cuanto a calidad e interés) Las campañas de los últimos Battlefield son de risa.

    • Voyevodus #!31Thu, 13 Jan 2022 00:06:30 +0100p3031#31Thu, 13 Jan 2022 00:06:30 +0100p-12Europe/Madrid3131Europe/Madridx31 13am31am-31Thu, 13 Jan 2022 00:06:30 +0100p12Europe/Madrid3131Europe/Madridx312022Thu, 13 Jan 2022 00:06:30 +01000612061amThursday=104#!31Thu, 13 Jan 2022 00:06:30 +0100pEurope/Madrid1#13 January, 2022 at 00:06#!31Thu, 13 Jan 2022 00:06:30 +0100p3031#/31Thu, 13 Jan 2022 00:06:30 +0100p-12Europe/Madrid3131Europe/Madridx31#!31Thu, 13 Jan 2022 00:06:30 +0100pEurope/Madrid1# Reply

      Sí sí, si no las comparo. Las de Gears y Halo les dan mil vueltas. Incluso jugué la campaña de Battlefield 1, creo que se llamaba, el de la 1GM. Muy corta, pero tampoco estaba mal. A mi los Gears me molan un huevo, pero los de One, igual que Halo, me gustaron bastante menos que los de 360. Con Halo directamente creo que los de la primera XBox son insuperables, aunque el Reach tiene el mejor final de la saga para mi. Uno de los finales más guapos que recuerdo en general, directamente.
      Solo digo que al igual que a mi me flipan y solo juego offline (salvo casos muy contados, como SFV, SW Battlefront o SOR4), hay gente que vive por y para los multiplayer. Y con los shooters en general, no son pocas las franquicias que parecen centrar esfuerzos en el online. Por eso me molan, en líneas generales, más los juegos de PS. Porque se centran en el singleplayer. Ni mejor ni peor. Cada uno tiene sus preferencias.
      Luego sin embargo, los multiplayer locales me flipan a lo bestia. Me mola mucho jugar con colegas, pero que yo los vea. Que vayan rulando los mandos. Como toda la vida de Dios.
      Y es que creo que hoy en día es muy difícil atender ambas cosas y llegar a la excelencia por igual, siempre que no hablemos de juegos de lucha, deportivos, beat´em up o velocidad. Solo Rockstar, diría. Porque incluso Naughty Dog tiene que currarse primero la campaña y, una vez sacada, centrarse en el multiplayer, como se supone que hará con TLOU2, y aún así no creo ni que se arrime a las cotas de calidad del “modo historia”. Bueno, la verdad es que no creo que a esos niveles se acerque casi nadie, francamente, y quienes lo hacen, como God of War, RDR2, BOTW, The Witcher 3 o MGSV, también es por sus campañas. Pero es innegable que las horas de juego que te puede dar un multiplayer convierten a algunos títulos en auténticos regalos aunque se compren a full price. O aunque algunos paguen hasta 100 napos por las versiones que vienen con todo, incluso.

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